package com.lbh.platforms.windows;

import com.lbh.platforms.windows.structures.user.FARPROC;
import com.sun.jna.Library;
import com.sun.jna.Native;
import com.sun.jna.Pointer;
import com.sun.jna.PointerType;

/***
 * project:JRuntime
 * package:com.lbh.platforms.windows
 *
 * @author user:lenovo QQ:1601078366
 * @date 2021/10/18 0:45
 * @version V1.0
 */
@SuppressWarnings({"AlibabaLowerCamelCaseVariableNaming", "AlibabaAvoidStartWithDollarAndUnderLineNaming", "SpellCheckingInspection", "unused", "AlibabaAbstractMethodOrInterfaceMethodMustUseJavadoc", "AlibabaClassNamingShouldBeCamel"})
public interface WinOpenGL32 extends Library {

    WinOpenGL32 ins = Native.load("opengl32", WinOpenGL32.class);
    
    int GL_VERSION_1_1 = 1;

    int GL_ACCUM = 0x0100;
    int GL_LOAD = 0x0101;
    int GL_RETURN = 0x0102;
    int GL_MULT = 0x0103;
    int GL_ADD = 0x0104;

    int GL_NEVER = 0x0200;
    int GL_LESS = 0x0201;
    int GL_EQUAL = 0x0202;
    int GL_LEQUAL = 0x0203;
    int GL_GREATER = 0x0204;
    int GL_NOTEQUAL = 0x0205;
    int GL_GEQUAL = 0x0206;
    int GL_ALWAYS = 0x0207;

    int GL_CURRENT_BIT = 0x00000001;
    int GL_POINT_BIT = 0x00000002;
    int GL_LINE_BIT = 0x00000004;
    int GL_POLYGON_BIT = 0x00000008;
    int GL_POLYGON_STIPPLE_BIT = 0x00000010;
    int GL_PIXEL_MODE_BIT = 0x00000020;
    int GL_LIGHTING_BIT = 0x00000040;
    int GL_FOG_BIT = 0x00000080;
    int GL_DEPTH_BUFFER_BIT = 0x00000100;
    int GL_ACCUM_BUFFER_BIT = 0x00000200;
    int GL_STENCIL_BUFFER_BIT = 0x00000400;
    int GL_VIEWPORT_BIT = 0x00000800;
    int GL_TRANSFORM_BIT = 0x00001000;
    int GL_ENABLE_BIT = 0x00002000;
    int GL_COLOR_BUFFER_BIT = 0x00004000;
    int GL_HINT_BIT = 0x00008000;
    int GL_EVAL_BIT = 0x00010000;
    int GL_LIST_BIT = 0x00020000;
    int GL_TEXTURE_BIT = 0x00040000;
    int GL_SCISSOR_BIT = 0x00080000;
    int GL_ALL_ATTRIB_BITS = 0x000fffff;

    int GL_POINTS = 0x0000;
    int GL_LINES = 0x0001;
    int GL_LINE_LOOP = 0x0002;
    int GL_LINE_STRIP = 0x0003;
    int GL_TRIANGLES = 0x0004;
    int GL_TRIANGLE_STRIP = 0x0005;
    int GL_TRIANGLE_FAN = 0x0006;
    int GL_QUADS = 0x0007;
    int GL_QUAD_STRIP = 0x0008;
    int GL_POLYGON = 0x0009;

    int GL_ZERO = 0;
    int GL_ONE = 1;
    int GL_SRC_COLOR = 0x0300;
    int GL_ONE_MINUS_SRC_COLOR = 0x0301;
    int GL_SRC_ALPHA = 0x0302;
    int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
    int GL_DST_ALPHA = 0x0304;
    int GL_ONE_MINUS_DST_ALPHA = 0x0305;

    int GL_DST_COLOR = 0x0306;
    int GL_ONE_MINUS_DST_COLOR = 0x0307;
    int GL_SRC_ALPHA_SATURATE = 0x0308;

    int GL_TRUE = 1;
    int GL_FALSE = 0;

    int GL_CLIP_PLANE0 = 0x3000;
    int GL_CLIP_PLANE1 = 0x3001;
    int GL_CLIP_PLANE2 = 0x3002;
    int GL_CLIP_PLANE3 = 0x3003;
    int GL_CLIP_PLANE4 = 0x3004;
    int GL_CLIP_PLANE5 = 0x3005;

    int GL_BYTE = 0x1400;
    int GL_UNSIGNED_BYTE = 0x1401;
    int GL_SHORT = 0x1402;
    int GL_UNSIGNED_SHORT = 0x1403;
    int GL_INT = 0x1404;
    int GL_UNSIGNED_INT = 0x1405;
    int GL_FLOAT = 0x1406;
    int GL_2_BYTES = 0x1407;
    int GL_3_BYTES = 0x1408;
    int GL_4_BYTES = 0x1409;
    int GL_DOUBLE = 0x140A;

    int GL_NONE = 0;
    int GL_FRONT_LEFT = 0x0400;
    int GL_FRONT_RIGHT = 0x0401;
    int GL_BACK_LEFT = 0x0402;
    int GL_BACK_RIGHT = 0x0403;
    int GL_FRONT = 0x0404;
    int GL_BACK = 0x0405;
    int GL_LEFT = 0x0406;
    int GL_RIGHT = 0x0407;
    int GL_FRONT_AND_BACK = 0x0408;
    int GL_AUX0 = 0x0409;
    int GL_AUX1 = 0x040A;
    int GL_AUX2 = 0x040B;
    int GL_AUX3 = 0x040C;

    int GL_NO_ERROR = 0;
    int GL_INVALID_ENUM = 0x0500;
    int GL_INVALID_VALUE = 0x0501;
    int GL_INVALID_OPERATION = 0x0502;
    int GL_STACK_OVERFLOW = 0x0503;
    int GL_STACK_UNDERFLOW = 0x0504;
    int GL_OUT_OF_MEMORY = 0x0505;

    int GL_2D = 0x0600;
    int GL_3D = 0x0601;
    int GL_3D_COLOR = 0x0602;
    int GL_3D_COLOR_TEXTURE = 0x0603;
    int GL_4D_COLOR_TEXTURE = 0x0604;

    int GL_PASS_THROUGH_TOKEN = 0x0700;
    int GL_POINT_TOKEN = 0x0701;
    int GL_LINE_TOKEN = 0x0702;
    int GL_POLYGON_TOKEN = 0x0703;
    int GL_BITMAP_TOKEN = 0x0704;
    int GL_DRAW_PIXEL_TOKEN = 0x0705;
    int GL_COPY_PIXEL_TOKEN = 0x0706;
    int GL_LINE_RESET_TOKEN = 0x0707;

    int GL_EXP = 0x0800;
    int GL_EXP2 = 0x0801;

    int GL_CW = 0x0900;
    int GL_CCW = 0x0901;

    int GL_COEFF = 0x0A00;
    int GL_ORDER = 0x0A01;
    int GL_DOMAIN = 0x0A02;

    int GL_CURRENT_COLOR = 0x0B00;
    int GL_CURRENT_INDEX = 0x0B01;
    int GL_CURRENT_NORMAL = 0x0B02;
    int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
    int GL_CURRENT_RASTER_COLOR = 0x0B04;
    int GL_CURRENT_RASTER_INDEX = 0x0B05;
    int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
    int GL_CURRENT_RASTER_POSITION = 0x0B07;
    int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
    int GL_CURRENT_RASTER_DISTANCE = 0x0B09;
    int GL_POINT_SMOOTH = 0x0B10;
    int GL_POINT_SIZE = 0x0B11;
    int GL_POINT_SIZE_RANGE = 0x0B12;
    int GL_POINT_SIZE_GRANULARITY = 0x0B13;
    int GL_LINE_SMOOTH = 0x0B20;
    int GL_LINE_WIDTH = 0x0B21;
    int GL_LINE_WIDTH_RANGE = 0x0B22;
    int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
    int GL_LINE_STIPPLE = 0x0B24;
    int GL_LINE_STIPPLE_PATTERN = 0x0B25;
    int GL_LINE_STIPPLE_REPEAT = 0x0B26;
    int GL_LIST_MODE = 0x0B30;
    int GL_MAX_LIST_NESTING = 0x0B31;
    int GL_LIST_BASE = 0x0B32;
    int GL_LIST_INDEX = 0x0B33;
    int GL_POLYGON_MODE = 0x0B40;
    int GL_POLYGON_SMOOTH = 0x0B41;
    int GL_POLYGON_STIPPLE = 0x0B42;
    int GL_EDGE_FLAG = 0x0B43;
    int GL_CULL_FACE = 0x0B44;
    int GL_CULL_FACE_MODE = 0x0B45;
    int GL_FRONT_FACE = 0x0B46;
    int GL_LIGHTING = 0x0B50;
    int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
    int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
    int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
    int GL_SHADE_MODEL = 0x0B54;
    int GL_COLOR_MATERIAL_FACE = 0x0B55;
    int GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
    int GL_COLOR_MATERIAL = 0x0B57;
    int GL_FOG = 0x0B60;
    int GL_FOG_INDEX = 0x0B61;
    int GL_FOG_DENSITY = 0x0B62;
    int GL_FOG_START = 0x0B63;
    int GL_FOG_END = 0x0B64;
    int GL_FOG_MODE = 0x0B65;
    int GL_FOG_COLOR = 0x0B66;
    int GL_DEPTH_RANGE = 0x0B70;
    int GL_DEPTH_TEST = 0x0B71;
    int GL_DEPTH_WRITEMASK = 0x0B72;
    int GL_DEPTH_CLEAR_VALUE = 0x0B73;
    int GL_DEPTH_FUNC = 0x0B74;
    int GL_ACCUM_CLEAR_VALUE = 0x0B80;
    int GL_STENCIL_TEST = 0x0B90;
    int GL_STENCIL_CLEAR_VALUE = 0x0B91;
    int GL_STENCIL_FUNC = 0x0B92;
    int GL_STENCIL_VALUE_MASK = 0x0B93;
    int GL_STENCIL_FAIL = 0x0B94;
    int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
    int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
    int GL_STENCIL_REF = 0x0B97;
    int GL_STENCIL_WRITEMASK = 0x0B98;
    int GL_MATRIX_MODE = 0x0BA0;
    int GL_NORMALIZE = 0x0BA1;
    int GL_VIEWPORT = 0x0BA2;
    int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
    int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
    int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
    int GL_MODELVIEW_MATRIX = 0x0BA6;
    int GL_PROJECTION_MATRIX = 0x0BA7;
    int GL_TEXTURE_MATRIX = 0x0BA8;
    int GL_ATTRIB_STACK_DEPTH = 0x0BB0;
    int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
    int GL_ALPHA_TEST = 0x0BC0;
    int GL_ALPHA_TEST_FUNC = 0x0BC1;
    int GL_ALPHA_TEST_REF = 0x0BC2;
    int GL_DITHER = 0x0BD0;
    int GL_BLEND_DST = 0x0BE0;
    int GL_BLEND_SRC = 0x0BE1;
    int GL_BLEND = 0x0BE2;
    int GL_LOGIC_OP_MODE = 0x0BF0;
    int GL_INDEX_LOGIC_OP = 0x0BF1;
    int GL_COLOR_LOGIC_OP = 0x0BF2;
    int GL_AUX_BUFFERS = 0x0C00;
    int GL_DRAW_BUFFER = 0x0C01;
    int GL_READ_BUFFER = 0x0C02;
    int GL_SCISSOR_BOX = 0x0C10;
    int GL_SCISSOR_TEST = 0x0C11;
    int GL_INDEX_CLEAR_VALUE = 0x0C20;
    int GL_INDEX_WRITEMASK = 0x0C21;
    int GL_COLOR_CLEAR_VALUE = 0x0C22;
    int GL_COLOR_WRITEMASK = 0x0C23;
    int GL_INDEX_MODE = 0x0C30;
    int GL_RGBA_MODE = 0x0C31;
    int GL_DOUBLEBUFFER = 0x0C32;
    int GL_STEREO = 0x0C33;
    int GL_RENDER_MODE = 0x0C40;
    int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
    int GL_POINT_SMOOTH_HINT = 0x0C51;
    int GL_LINE_SMOOTH_HINT = 0x0C52;
    int GL_POLYGON_SMOOTH_HINT = 0x0C53;
    int GL_FOG_HINT = 0x0C54;
    int GL_TEXTURE_GEN_S = 0x0C60;
    int GL_TEXTURE_GEN_T = 0x0C61;
    int GL_TEXTURE_GEN_R = 0x0C62;
    int GL_TEXTURE_GEN_Q = 0x0C63;
    int GL_PIXEL_MAP_I_TO_I = 0x0C70;
    int GL_PIXEL_MAP_S_TO_S = 0x0C71;
    int GL_PIXEL_MAP_I_TO_R = 0x0C72;
    int GL_PIXEL_MAP_I_TO_G = 0x0C73;
    int GL_PIXEL_MAP_I_TO_B = 0x0C74;
    int GL_PIXEL_MAP_I_TO_A = 0x0C75;
    int GL_PIXEL_MAP_R_TO_R = 0x0C76;
    int GL_PIXEL_MAP_G_TO_G = 0x0C77;
    int GL_PIXEL_MAP_B_TO_B = 0x0C78;
    int GL_PIXEL_MAP_A_TO_A = 0x0C79;
    int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
    int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
    int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
    int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
    int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
    int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
    int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
    int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
    int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
    int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
    int GL_UNPACK_SWAP_BYTES = 0x0CF0;
    int GL_UNPACK_LSB_FIRST = 0x0CF1;
    int GL_UNPACK_ROW_LENGTH = 0x0CF2;
    int GL_UNPACK_SKIP_ROWS = 0x0CF3;
    int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
    int GL_UNPACK_ALIGNMENT = 0x0CF5;
    int GL_PACK_SWAP_BYTES = 0x0D00;
    int GL_PACK_LSB_FIRST = 0x0D01;
    int GL_PACK_ROW_LENGTH = 0x0D02;
    int GL_PACK_SKIP_ROWS = 0x0D03;
    int GL_PACK_SKIP_PIXELS = 0x0D04;
    int GL_PACK_ALIGNMENT = 0x0D05;
    int GL_MAP_COLOR = 0x0D10;
    int GL_MAP_STENCIL = 0x0D11;
    int GL_INDEX_SHIFT = 0x0D12;
    int GL_INDEX_OFFSET = 0x0D13;
    int GL_RED_SCALE = 0x0D14;
    int GL_RED_BIAS = 0x0D15;
    int GL_ZOOM_X = 0x0D16;
    int GL_ZOOM_Y = 0x0D17;
    int GL_GREEN_SCALE = 0x0D18;
    int GL_GREEN_BIAS = 0x0D19;
    int GL_BLUE_SCALE = 0x0D1A;
    int GL_BLUE_BIAS = 0x0D1B;
    int GL_ALPHA_SCALE = 0x0D1C;
    int GL_ALPHA_BIAS = 0x0D1D;
    int GL_DEPTH_SCALE = 0x0D1E;
    int GL_DEPTH_BIAS = 0x0D1F;
    int GL_MAX_EVAL_ORDER = 0x0D30;
    int GL_MAX_LIGHTS = 0x0D31;
    int GL_MAX_CLIP_PLANES = 0x0D32;
    int GL_MAX_TEXTURE_SIZE = 0x0D33;
    int GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
    int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
    int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
    int GL_MAX_NAME_STACK_DEPTH = 0x0D37;
    int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
    int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
    int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
    int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
    int GL_SUBPIXEL_BITS = 0x0D50;
    int GL_INDEX_BITS = 0x0D51;
    int GL_RED_BITS = 0x0D52;
    int GL_GREEN_BITS = 0x0D53;
    int GL_BLUE_BITS = 0x0D54;
    int GL_ALPHA_BITS = 0x0D55;
    int GL_DEPTH_BITS = 0x0D56;
    int GL_STENCIL_BITS = 0x0D57;
    int GL_ACCUM_RED_BITS = 0x0D58;
    int GL_ACCUM_GREEN_BITS = 0x0D59;
    int GL_ACCUM_BLUE_BITS = 0x0D5A;
    int GL_ACCUM_ALPHA_BITS = 0x0D5B;
    int GL_NAME_STACK_DEPTH = 0x0D70;
    int GL_AUTO_NORMAL = 0x0D80;
    int GL_MAP1_COLOR_4 = 0x0D90;
    int GL_MAP1_INDEX = 0x0D91;
    int GL_MAP1_NORMAL = 0x0D92;
    int GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
    int GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
    int GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
    int GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
    int GL_MAP1_VERTEX_3 = 0x0D97;
    int GL_MAP1_VERTEX_4 = 0x0D98;
    int GL_MAP2_COLOR_4 = 0x0DB0;
    int GL_MAP2_INDEX = 0x0DB1;
    int GL_MAP2_NORMAL = 0x0DB2;
    int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
    int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
    int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
    int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
    int GL_MAP2_VERTEX_3 = 0x0DB7;
    int GL_MAP2_VERTEX_4 = 0x0DB8;
    int GL_MAP1_GRID_DOMAIN = 0x0DD0;
    int GL_MAP1_GRID_SEGMENTS = 0x0DD1;
    int GL_MAP2_GRID_DOMAIN = 0x0DD2;
    int GL_MAP2_GRID_SEGMENTS = 0x0DD3;
    int GL_TEXTURE_1D = 0x0DE0;
    int GL_TEXTURE_2D = 0x0DE1;
    int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
    int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
    int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
    int GL_SELECTION_BUFFER_POINTER = 0x0DF3;
    int GL_SELECTION_BUFFER_SIZE = 0x0DF4;

    int GL_TEXTURE_WIDTH = 0x1000;
    int GL_TEXTURE_HEIGHT = 0x1001;
    int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
    int GL_TEXTURE_BORDER_COLOR = 0x1004;
    int GL_TEXTURE_BORDER = 0x1005;

    int GL_DONT_CARE = 0x1100;
    int GL_FASTEST = 0x1101;
    int GL_NICEST = 0x1102;

    int GL_LIGHT0 = 0x4000;
    int GL_LIGHT1 = 0x4001;
    int GL_LIGHT2 = 0x4002;
    int GL_LIGHT3 = 0x4003;
    int GL_LIGHT4 = 0x4004;
    int GL_LIGHT5 = 0x4005;
    int GL_LIGHT6 = 0x4006;
    int GL_LIGHT7 = 0x4007;

    int GL_AMBIENT = 0x1200;
    int GL_DIFFUSE = 0x1201;
    int GL_SPECULAR = 0x1202;
    int GL_POSITION = 0x1203;
    int GL_SPOT_DIRECTION = 0x1204;
    int GL_SPOT_EXPONENT = 0x1205;
    int GL_SPOT_CUTOFF = 0x1206;
    int GL_CONSTANT_ATTENUATION = 0x1207;
    int GL_LINEAR_ATTENUATION = 0x1208;
    int GL_QUADRATIC_ATTENUATION = 0x1209;

    int GL_COMPILE = 0x1300;
    int GL_COMPILE_AND_EXECUTE = 0x1301;

    int GL_CLEAR = 0x1500;
    int GL_AND = 0x1501;
    int GL_AND_REVERSE = 0x1502;
    int GL_COPY = 0x1503;
    int GL_AND_INVERTED = 0x1504;
    int GL_NOOP = 0x1505;
    int GL_XOR = 0x1506;
    int GL_OR = 0x1507;
    int GL_NOR = 0x1508;
    int GL_EQUIV = 0x1509;
    int GL_INVERT = 0x150A;
    int GL_OR_REVERSE = 0x150B;
    int GL_COPY_INVERTED = 0x150C;
    int GL_OR_INVERTED = 0x150D;
    int GL_NAND = 0x150E;
    int GL_SET = 0x150F;

    int GL_EMISSION = 0x1600;
    int GL_SHININESS = 0x1601;
    int GL_AMBIENT_AND_DIFFUSE = 0x1602;
    int GL_COLOR_INDEXES = 0x1603;

    int GL_MODELVIEW = 0x1700;
    int GL_PROJECTION = 0x1701;
    int GL_TEXTURE = 0x1702;

    int GL_COLOR = 0x1800;
    int GL_DEPTH = 0x1801;
    int GL_STENCIL = 0x1802;

    int GL_COLOR_INDEX = 0x1900;
    int GL_STENCIL_INDEX = 0x1901;
    int GL_DEPTH_COMPONENT = 0x1902;
    int GL_RED = 0x1903;
    int GL_GREEN = 0x1904;
    int GL_BLUE = 0x1905;
    int GL_ALPHA = 0x1906;
    int GL_RGB = 0x1907;
    int GL_RGBA = 0x1908;
    int GL_LUMINANCE = 0x1909;
    int GL_LUMINANCE_ALPHA = 0x190A;

    int GL_BITMAP = 0x1A00;

    int GL_POINT = 0x1B00;
    int GL_LINE = 0x1B01;
    int GL_FILL = 0x1B02;

    int GL_RENDER = 0x1C00;
    int GL_FEEDBACK = 0x1C01;
    int GL_SELECT = 0x1C02;

    int GL_FLAT = 0x1D00;
    int GL_SMOOTH = 0x1D01;

    int GL_KEEP = 0x1E00;
    int GL_REPLACE = 0x1E01;
    int GL_INCR = 0x1E02;
    int GL_DECR = 0x1E03;

    int GL_VENDOR = 0x1F00;
    int GL_RENDERER = 0x1F01;
    int GL_VERSION = 0x1F02;
    int GL_EXTENSIONS = 0x1F03;

    int GL_S = 0x2000;
    int GL_T = 0x2001;
    int GL_R = 0x2002;
    int GL_Q = 0x2003;

    int GL_MODULATE = 0x2100;
    int GL_DECAL = 0x2101;

    int GL_TEXTURE_ENV_MODE = 0x2200;
    int GL_TEXTURE_ENV_COLOR = 0x2201;

    int GL_TEXTURE_ENV = 0x2300;

    int GL_EYE_LINEAR = 0x2400;
    int GL_OBJECT_LINEAR = 0x2401;
    int GL_SPHERE_MAP = 0x2402;

    int GL_TEXTURE_GEN_MODE = 0x2500;
    int GL_OBJECT_PLANE = 0x2501;
    int GL_EYE_PLANE = 0x2502;

    int GL_NEAREST = 0x2600;
    int GL_LINEAR = 0x2601;

    int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
    int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
    int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
    int GL_LINEAR_MIPMAP_LINEAR = 0x2703;

    int GL_TEXTURE_MAG_FILTER = 0x2800;
    int GL_TEXTURE_MIN_FILTER = 0x2801;
    int GL_TEXTURE_WRAP_S = 0x2802;
    int GL_TEXTURE_WRAP_T = 0x2803;

    int GL_CLAMP = 0x2900;
    int GL_REPEAT = 0x2901;

    int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
    int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
    int GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff;

    int GL_POLYGON_OFFSET_FACTOR = 0x8038;
    int GL_POLYGON_OFFSET_UNITS = 0x2A00;
    int GL_POLYGON_OFFSET_POINT = 0x2A01;
    int GL_POLYGON_OFFSET_LINE = 0x2A02;
    int GL_POLYGON_OFFSET_FILL = 0x8037;

    int GL_ALPHA4 = 0x803B;
    int GL_ALPHA8 = 0x803C;
    int GL_ALPHA12 = 0x803D;
    int GL_ALPHA16 = 0x803E;
    int GL_LUMINANCE4 = 0x803F;
    int GL_LUMINANCE8 = 0x8040;
    int GL_LUMINANCE12 = 0x8041;
    int GL_LUMINANCE16 = 0x8042;
    int GL_LUMINANCE4_ALPHA4 = 0x8043;
    int GL_LUMINANCE6_ALPHA2 = 0x8044;
    int GL_LUMINANCE8_ALPHA8 = 0x8045;
    int GL_LUMINANCE12_ALPHA4 = 0x8046;
    int GL_LUMINANCE12_ALPHA12 = 0x8047;
    int GL_LUMINANCE16_ALPHA16 = 0x8048;
    int GL_INTENSITY = 0x8049;
    int GL_INTENSITY4 = 0x804A;
    int GL_INTENSITY8 = 0x804B;
    int GL_INTENSITY12 = 0x804C;
    int GL_INTENSITY16 = 0x804D;
    int GL_R3_G3_B2 = 0x2A10;
    int GL_RGB4 = 0x804F;
    int GL_RGB5 = 0x8050;
    int GL_RGB8 = 0x8051;
    int GL_RGB10 = 0x8052;
    int GL_RGB12 = 0x8053;
    int GL_RGB16 = 0x8054;
    int GL_RGBA2 = 0x8055;
    int GL_RGBA4 = 0x8056;
    int GL_RGB5_A1 = 0x8057;
    int GL_RGBA8 = 0x8058;
    int GL_RGB10_A2 = 0x8059;
    int GL_RGBA12 = 0x805A;
    int GL_RGBA16 = 0x805B;
    int GL_TEXTURE_RED_SIZE = 0x805C;
    int GL_TEXTURE_GREEN_SIZE = 0x805D;
    int GL_TEXTURE_BLUE_SIZE = 0x805E;
    int GL_TEXTURE_ALPHA_SIZE = 0x805F;
    int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
    int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
    int GL_PROXY_TEXTURE_1D = 0x8063;
    int GL_PROXY_TEXTURE_2D = 0x8064;

    int GL_TEXTURE_PRIORITY = 0x8066;
    int GL_TEXTURE_RESIDENT = 0x8067;
    int GL_TEXTURE_BINDING_1D = 0x8068;
    int GL_TEXTURE_BINDING_2D = 0x8069;

    int GL_VERTEX_ARRAY = 0x8074;
    int GL_NORMAL_ARRAY = 0x8075;
    int GL_COLOR_ARRAY = 0x8076;
    int GL_INDEX_ARRAY = 0x8077;
    int GL_TEXTURE_COORD_ARRAY = 0x8078;
    int GL_EDGE_FLAG_ARRAY = 0x8079;
    int GL_VERTEX_ARRAY_SIZE = 0x807A;
    int GL_VERTEX_ARRAY_TYPE = 0x807B;
    int GL_VERTEX_ARRAY_STRIDE = 0x807C;
    int GL_NORMAL_ARRAY_TYPE = 0x807E;
    int GL_NORMAL_ARRAY_STRIDE = 0x807F;
    int GL_COLOR_ARRAY_SIZE = 0x8081;
    int GL_COLOR_ARRAY_TYPE = 0x8082;
    int GL_COLOR_ARRAY_STRIDE = 0x8083;
    int GL_INDEX_ARRAY_TYPE = 0x8085;
    int GL_INDEX_ARRAY_STRIDE = 0x8086;
    int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
    int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
    int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
    int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
    int GL_VERTEX_ARRAY_POINTER = 0x808E;
    int GL_NORMAL_ARRAY_POINTER = 0x808F;
    int GL_COLOR_ARRAY_POINTER = 0x8090;
    int GL_INDEX_ARRAY_POINTER = 0x8091;
    int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
    int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
    int GL_V2F = 0x2A20;
    int GL_V3F = 0x2A21;
    int GL_C4UB_V2F = 0x2A22;
    int GL_C4UB_V3F = 0x2A23;
    int GL_C3F_V3F = 0x2A24;
    int GL_N3F_V3F = 0x2A25;
    int GL_C4F_N3F_V3F = 0x2A26;
    int GL_T2F_V3F = 0x2A27;
    int GL_T4F_V4F = 0x2A28;
    int GL_T2F_C4UB_V3F = 0x2A29;
    int GL_T2F_C3F_V3F = 0x2A2A;
    int GL_T2F_N3F_V3F = 0x2A2B;
    int GL_T2F_C4F_N3F_V3F = 0x2A2C;
    int GL_T4F_C4F_N3F_V4F = 0x2A2D;

    int GL_EXT_vertex_array = 1;
    int GL_EXT_bgra = 1;
    int GL_EXT_paletted_texture = 1;
    int GL_WIN_swap_hint = 1;
    int GL_WIN_draw_range_elements = 1;

    int GL_VERTEX_ARRAY_EXT = 0x8074;
    int GL_NORMAL_ARRAY_EXT = 0x8075;
    int GL_COLOR_ARRAY_EXT = 0x8076;
    int GL_INDEX_ARRAY_EXT = 0x8077;
    int GL_TEXTURE_COORD_ARRAY_EXT = 0x8078;
    int GL_EDGE_FLAG_ARRAY_EXT = 0x8079;
    int GL_VERTEX_ARRAY_SIZE_EXT = 0x807A;
    int GL_VERTEX_ARRAY_TYPE_EXT = 0x807B;
    int GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C;
    int GL_VERTEX_ARRAY_COUNT_EXT = 0x807D;
    int GL_NORMAL_ARRAY_TYPE_EXT = 0x807E;
    int GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F;
    int GL_NORMAL_ARRAY_COUNT_EXT = 0x8080;
    int GL_COLOR_ARRAY_SIZE_EXT = 0x8081;
    int GL_COLOR_ARRAY_TYPE_EXT = 0x8082;
    int GL_COLOR_ARRAY_STRIDE_EXT = 0x8083;
    int GL_COLOR_ARRAY_COUNT_EXT = 0x8084;
    int GL_INDEX_ARRAY_TYPE_EXT = 0x8085;
    int GL_INDEX_ARRAY_STRIDE_EXT = 0x8086;
    int GL_INDEX_ARRAY_COUNT_EXT = 0x8087;
    int GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088;
    int GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089;
    int GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A;
    int GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B;
    int GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C;
    int GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D;
    int GL_VERTEX_ARRAY_POINTER_EXT = 0x808E;
    int GL_NORMAL_ARRAY_POINTER_EXT = 0x808F;
    int GL_COLOR_ARRAY_POINTER_EXT = 0x8090;
    int GL_INDEX_ARRAY_POINTER_EXT = 0x8091;
    int GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092;
    int GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093;
    int GL_DOUBLE_EXT = GL_DOUBLE;

    int GL_BGR_EXT = 0x80E0;
    int GL_BGRA_EXT = 0x80E1;

    int GL_COLOR_TABLE_FORMAT_EXT = 0x80D8;
    int GL_COLOR_TABLE_WIDTH_EXT = 0x80D9;
    int GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA;
    int GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB;
    int GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC;
    int GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD;
    int GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE;
    int GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF;

    int GL_COLOR_INDEX1_EXT = 0x80E2;
    int GL_COLOR_INDEX2_EXT = 0x80E3;
    int GL_COLOR_INDEX4_EXT = 0x80E4;
    int GL_COLOR_INDEX8_EXT = 0x80E5;
    int GL_COLOR_INDEX12_EXT = 0x80E6;
    int GL_COLOR_INDEX16_EXT = 0x80E7;

    int GL_MAX_ELEMENTS_VERTICES_WIN = 0x80E8;
    int GL_MAX_ELEMENTS_INDICES_WIN = 0x80E9;

    int GL_PHONG_WIN = 0x80EA;
    int GL_PHONG_HINT_WIN = 0x80EB;

    int GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC;

    int GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
    int GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;

    boolean wglCopyContext(Pointer dst,Pointer src,int count);
    Pointer wglCreateContext(Pointer hdc);
    Pointer wglCreateLayerContext(Pointer hdc,int layer);
    boolean wglDeleteContext(Pointer hglrc);
    Pointer wglGetCurrentContext();
    Pointer wglGetCurrentDC();
    FARPROC wglGetProcAddress(String name);
    boolean wglMakeCurrent(Pointer hdc,Pointer hglrc);
    boolean wglShareLists(Pointer hglrc1,Pointer hglrc2);
    boolean wglUseFontBitmapsA(Pointer hdc,int W,int H,int count);
    boolean wglUseFontBitmapsW(Pointer hdc,int W,int H,int count);
    void glAccum(int op, float value);
    void glAlphaFunc(int func, int ref);
    boolean glAreTexturesResident(int n, int[] textures, boolean[] residences);
    void glArrayElement(int i);
    void glBegin(int mode);
    void glBindTexture(int target, int texture);
    void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap);
    void glBlendFunc(int sfactor, int dfactor);
    void glCallList(int list);
    void glCallLists(int n, int type, Pointer lists);
    void glClear(int mask);
    void glClearAccum(float red, float green, float blue, float alpha);
    void glClearColor(float red, float green, float blue, float alpha);
    void glClearDepth(double depth);
    void glClearIndex(float c);
    void glClearStencil(int s);
    void glClipPlane(int plane, double[] equation);
    void glColor3b(byte red, byte green, byte blue);
    void glColor3bv(byte[] v);
    void glColor3d(double red, double green, double blue);
    void glColor3dv(double[] v);
    void glColor3f(float red, float green, float blue);
    void glColor3fv(float[] v);
    void glColor3i(int red, int green, int blue);
    void glColor3iv(int[] v);
    void glColor3s(short red, short green, short blue);
    void glColor3sv(short[] v);
    void glColor3ub(byte red, byte green, byte blue);
    void glColor3ubv(byte[] v);
    void glColor3ui(int red, int green, int blue);
    void glColor3uiv(int[] v);
    void glColor3us(short red, short green, short blue);
    void glColor3usv(short[] v);
    void glColor4b(byte red, byte green, byte blue, byte alpha);
    void glColor4bv(byte[] v);
    void glColor4d(double red, double green, double blue, double alpha);
    void glColor4dv(double[] v);
    void glColor4f(float red, float green, float blue, float alpha);
    void glColor4fv(float[] v);
    void glColor4i(int red, int green, int blue, int alpha);
    void glColor4iv(int[] v);
    void glColor4s(short red, short green, short blue, short alpha);
    void glColor4sv(short[] v);
    void glColor4ub(byte red, byte green, byte blue, byte alpha);
    void glColor4ubv(byte[] v);
    void glColor4ui(int red, int green, int blue, int alpha);
    void glColor4uiv(int[] v);
    void glColor4us(short red, short green, short blue, short alpha);
    void glColor4usv(short[] v);
    void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
    void glColorMaterial(int face, int mode);
    void glColorPointer(int size, int type, int stride, Pointer pointer);
    void glCopyPixels(int x, int y, int width, int height, int type);
    void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border);
    void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
    void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);
    void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
    void glCullFace(int mode);
    void glDeleteLists(int list, int range);
    void glDeleteTextures(int n, int[] textures);
    void glDepthFunc(int func);
    void glDepthMask(boolean flag);
    void glDepthRange(double zNear, double zFar);
    void glDisable(int cap);
    void glDisableClientState(int array);
    void glDrawArrays(int mode, int first, int count);
    void glDrawBuffer(int mode);
    void glDrawElements(int mode, int count, int type, Pointer indices);
    void glDrawPixels(int width, int height, int format, int type, Pointer pixels);
    void glEdgeFlag(boolean flag);
    void glEdgeFlagPointer(int stride, Pointer pointer);
    void glEdgeFlagv(boolean[] flag);
    void glEnable(int cap);
    void glEnableClientState(int array);
    void glEnd();
    void glEndList();
    void glEvalCoord1d(double u);
    void glEvalCoord1dv(double[] u);
    void glEvalCoord1f(float u);
    void glEvalCoord1fv(float[] u);
    void glEvalCoord2d(double u, double v);
    void glEvalCoord2dv(double[] u);
    void glEvalCoord2f(float u, float v);
    void glEvalCoord2fv(float[] u);
    void glEvalMesh1(int mode, int i1, int i2);
    void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);
    void glEvalPoint1(int i);
    void glEvalPoint2(int i, int j);
    void glFeedbackBuffer(int size, int type, float[] buffer);
    void glFinish();
    void glFlush();
    void glFogf(int pname, float param);
    void glFogfv(int pname, float[] params);
    void glFogi(int pname, int param);
    void glFogiv(int pname, int[] params);
    void glFrontFace(int mode);
    void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
    int glGenLists(int range);
    void glGenTextures(int n, int[] textures);
    void glGetBooleanv(int pname, boolean[] params);
    void glGetClipPlane(int plane, double[] equation);
    void glGetDoublev(int pname, double[] params);
    int glGetError();
    void glGetFloatv(int pname, float[] params);
    void glGetIntegerv(int pname, int[] params);
    void glGetLightfv(int light, int pname, float[] params);
    void glGetLightiv(int light, int pname, int[] params);
    void glGetMapdv(int target, int query, double[] v);
    void glGetMapfv(int target, int query, float[] v);
    void glGetMapiv(int target, int query, int[] v);
    void glGetMaterialfv(int face, int pname, float[] params);
    void glGetMaterialiv(int face, int pname, int[] params);
    void glGetPixelMapfv(int map, float[] values);
    void glGetPixelMapuiv(int map, int[] values);
    void glGetPixelMapusv(int map, short[] values);
    void glGetPointerv(int pname, PointerType[] params);
    void glGetPolygonStipple(byte[] mask);
    String glGetString(int name);
    void glGetTexEnvfv(int target, int pname, float[] params);
    void glGetTexEnviv(int target, int pname, int[] params);
    void glGetTexGendv(int coord, int pname, double[] params);
    void glGetTexGenfv(int coord, int pname, float[] params);
    void glGetTexGeniv(int coord, int pname, int[] params);
    void glGetTexImage(int target, int level, int format, int type, Pointer pixels);
    void glGetTexLevelParameterfv(int target, int level, int pname, float[] params);
    void glGetTexLevelParameteriv(int target, int level, int pname, int[] params);
    void glGetTexParameterfv(int target, int pname, float[] params);
    void glGetTexParameteriv(int target, int pname, int[] params);
    void glHint(int target, int mode);
    void glIndexMask(int mask);
    void glIndexPointer(int type, int stride, Pointer pointer);
    void glIndexd(double c);
    void glIndexdv(double[] c);
    void glIndexf(float c);
    void glIndexfv(float[] c);
    void glIndexi(int c);
    void glIndexiv(int[] c);
    void glIndexs(short c);
    void glIndexsv(short[] c);
    void glIndexub(byte c);
    void glIndexubv(byte[] c);
    void glInitNames();
    void glInterleavedArrays(int format, int stride, Pointer pointer);
    boolean glIsEnabled(int cap);
    boolean glIsList(int list);
    boolean glIsTexture(int texture);
    void glLightModelf(int pname, float param);
    void glLightModelfv(int pname, float[] params);
    void glLightModeli(int pname, int param);
    void glLightModeliv(int pname, int[] params);
    void glLightf(int light, int pname, float param);
    void glLightfv(int light, int pname, float[] params);
    void glLighti(int light, int pname, int param);
    void glLightiv(int light, int pname, int[] params);
    void glLineStipple(int factor, short pattern);
    void glLineWidth(float width);
    void glListBase(int base);
    void glLoadIdentity();
    void glLoadMatrixd(double[] m);
    void glLoadMatrixf(float[] m);
    void glLoadName(int name);
    void glLogicOp(int opcode);
    void glMap1d(int target, double u1, double u2, int stride, int order, double[] points);
    void glMap1f(int target, float u1, float u2, int stride, int order, float[] points);
    void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points);
    void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points);
    void glMapGrid1d(int un, double u1, double u2);
    void glMapGrid1f(int un, float u1, float u2);
    void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2);
    void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
    void glMaterialf(int face, int pname, float param);
    void glMaterialfv(int face, int pname, float[] params);
    void glMateriali(int face, int pname, int param);
    void glMaterialiv(int face, int pname, int[] params);
    void glMatrixMode(int mode);
    void glMultMatrixd(double[] m);
    void glMultMatrixf(float[] m);
    void glNewList(int list, int mode);
    void glNormal3b(byte nx, byte ny, byte nz);
    void glNormal3bv(byte[] v);
    void glNormal3d(double nx, double ny, double nz);
    void glNormal3dv(double[] v);
    void glNormal3f(float nx, float ny, float nz);
    void glNormal3fv(float[] v);
    void glNormal3i(int nx, int ny, int nz);
    void glNormal3iv(int[] v);
    void glNormal3s(short nx, short ny, short nz);
    void glNormal3sv(short[] v);
    void glNormalPointer(int type, int stride, Pointer pointer);
    void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
    void glPassThrough(float token);
    void glPixelMapfv(int map, int mapsize, float[] values);
    void glPixelMapuiv(int map, int mapsize, int[] values);
    void glPixelMapusv(int map, int mapsize, short[] values);
    void glPixelStoref(int pname, float param);
    void glPixelStorei(int pname, int param);
    void glPixelTransferf(int pname, float param);
    void glPixelTransferi(int pname, int param);
    void glPixelZoom(float xfactor, float yfactor);
    void glPointSize(float size);
    void glPolygonMode(int face, int mode);
    void glPolygonOffset(float factor, float units);
    void glPolygonStipple(byte[] mask);
    void glPopAttrib();
    void glPopClientAttrib();
    void glPopMatrix();
    void glPopName();
    void glPrioritizeTextures(int n, int[] textures, int[] priorities);
    void glPushAttrib(int mask);
    void glPushClientAttrib(int mask);
    void glPushMatrix();
    void glPushName(int name);
    void glRasterPos2d(double x, double y);
    void glRasterPos2dv(double[] v);
    void glRasterPos2f(float x, float y);
    void glRasterPos2fv(float[] v);
    void glRasterPos2i(int x, int y);
    void glRasterPos2iv(int[] v);
    void glRasterPos2s(short x, short y);
    void glRasterPos2sv(short[] v);
    void glRasterPos3d(double x, double y, double z);
    void glRasterPos3dv(double[] v);
    void glRasterPos3f(float x, float y, float z);
    void glRasterPos3fv(float[] v);
    void glRasterPos3i(int x, int y, int z);
    void glRasterPos3iv(int[] v);
    void glRasterPos3s(short x, short y, short z);
    void glRasterPos3sv(short[] v);
    void glRasterPos4d(double x, double y, double z, double w);
    void glRasterPos4dv(double[] v);
    void glRasterPos4f(float x, float y, float z, float w);
    void glRasterPos4fv(float[] v);
    void glRasterPos4i(int x, int y, int z, int w);
    void glRasterPos4iv(int[] v);
    void glRasterPos4s(short x, short y, short z, short w);
    void glRasterPos4sv(short[] v);
    void glReadBuffer(int mode);
    void glReadPixels(int x, int y, int width, int height, int format, int type, Pointer pixels);
    void glRectd(double x1, double y1, double x2, double y2);
    void glRectdv(double[] v1, double[] v2);
    void glRectf(float x1, float y1, float x2, float y2);
    void glRectfv(float[] v1, float[] v2);
    void glRecti(int x1, int y1, int x2, int y2);
    void glRectiv(int[] v1, int[] v2);
    void glRects(short x1, short y1, short x2, short y2);
    void glRectsv(short[] v1, short[] v2);
    int glRenderMode(int mode);
    void glRotated(double angle, double x, double y, double z);
    void glRotatef(float angle, float x, float y, float z);
    void glScaled(double x, double y, double z);
    void glScalef(float x, float y, float z);
    void glScissor(int x, int y, int width, int height);
    void glSelectBuffer(int size, int[] buffer);
    void glShadeModel(int mode);
    void glStencilFunc(int func, int ref, int mask);
    void glStencilMask(int mask);
    void glStencilOp(int fail, int zfail, int zpass);
    void glTexCoord1d(double s);
    void glTexCoord1dv(double[] v);
    void glTexCoord1f(float s);
    void glTexCoord1fv(float[] v);
    void glTexCoord1i(int s);
    void glTexCoord1iv(int[] v);
    void glTexCoord1s(short s);
    void glTexCoord1sv(short[] v);
    void glTexCoord2d(double s, double t);
    void glTexCoord2dv(double[] v);
    void glTexCoord2f(float s, float t);
    void glTexCoord2fv(float[] v);
    void glTexCoord2i(int s, int t);
    void glTexCoord2iv(int[] v);
    void glTexCoord2s(short s, short t);
    void glTexCoord2sv(short[] v);
    void glTexCoord3d(double s, double t, double r);
    void glTexCoord3dv(double[] v);
    void glTexCoord3f(float s, float t, float r);
    void glTexCoord3fv(float[] v);
    void glTexCoord3i(int s, int t, int r);
    void glTexCoord3iv(int[] v);
    void glTexCoord3s(short s, short t, short r);
    void glTexCoord3sv(short[] v);
    void glTexCoord4d(double s, double t, double r, double q);
    void glTexCoord4dv(double[] v);
    void glTexCoord4f(float s, float t, float r, float q);
    void glTexCoord4fv(float[] v);
    void glTexCoord4i(int s, int t, int r, int q);
    void glTexCoord4iv(int[] v);
    void glTexCoord4s(short s, short t, short r, short q);
    void glTexCoord4sv(short[] v);
    void glTexCoordPointer(int size, int type, int stride, Pointer pointer);
    void glTexEnvf(int target, int pname, float param);
    void glTexEnvfv(int target, int pname, float[] params);
    void glTexEnvi(int target, int pname, int param);
    void glTexEnviv(int target, int pname, int[] params);
    void glTexGend(int coord, int pname, double param);
    void glTexGendv(int coord, int pname, double[] params);
    void glTexGenf(int coord, int pname, float param);
    void glTexGenfv(int coord, int pname, float[] params);
    void glTexGeni(int coord, int pname, int param);
    void glTexGeniv(int coord, int pname, int[] params);
    void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Pointer pixels);
    void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer pixels);
    void glTexParameterf(int target, int pname, float param);
    void glTexParameterfv(int target, int pname, float[] params);
    void glTexParameteri(int target, int pname, int param);
    void glTexParameteriv(int target, int pname, int[] params);
    void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Pointer pixels);
    void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer pixels);
    void glTranslated(double x, double y, double z);
    void glTranslatef(float x, float y, float z);
    void glVertex2d(double x, double y);
    void glVertex2dv(double[] v);
    void glVertex2f(float x, float y);
    void glVertex2fv(float[] v);
    void glVertex2i(int x, int y);
    void glVertex2iv(int[] v);
    void glVertex2s(short x, short y);
    void glVertex2sv(short[] v);
    void glVertex3d(double x, double y, double z);
    void glVertex3dv(double[] v);
    void glVertex3f(float x, float y, float z);
    void glVertex3fv(float[] v);
    void glVertex3i(int x, int y, int z);
    void glVertex3iv(int[] v);
    void glVertex3s(short x, short y, short z);
    void glVertex3sv(short[] v);
    void glVertex4d(double x, double y, double z, double w);
    void glVertex4dv(double[] v);
    void glVertex4f(float x, float y, float z, float w);
    void glVertex4fv(float[] v);
    void glVertex4i(int x, int y, int z, int w);
    void glVertex4iv(int[] v);
    void glVertex4s(short x, short y, short z, short w);
    void glVertex4sv(short[] v);
    void glVertexPointer(int size, int type, int stride, Pointer pointer);
    void glViewport(int x, int y, int width, int height);
}